Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Friday, July 29, 2011

Creating your Adams and Eves: Our Big 3

Writing a novel gives you the chance to create your own little world, fashion your own people to inhabit it, weave events to move your plotline forward, and set up obstacles to challenge your people.

Heady stuff, but where to begin?

You could do worse than browse through a book with a title you will never forget once your read it, and take some hints from the author on what exactly a viewer of a movie (or reader of a novel) wants from the characters you are going to create for your little world.

Blake Snyder, who made millions in Hollywood selling screenplays, wrote a book every writer should read. He modestly named it Save the Cat! The Last Book on Screenwriting You'll Ever Need. It's well worth dipping into Save the Cat every now and then for inspiration.

Blake had some advice for writers on the types of heroes who populate movies. He presents several archetypes, that he calls Snyderian archetypes, and dares you to put the hero of any movie you can think of into one of these categories.

Here are a few of his archetypes:

  • the young man on the rise,
  • the good girl tempted,
  • the clever and resourceful child,
  • the sex goddess,
  • the hunk,
  • the wounded soldier going back for a last redemptive mission,
  • the troubled sexpot,
  • the court jester,
  • the wise grandfather,
  • talking animals,
  • sidekicks and misers.

According to Blake:

Friday, November 19, 2010

Save the Cat: Blake Snyder on the role of The Board

In Save the Cat! Blake Snyder talks about a writer needing the beating ability –he describes it as a battle cry of Let's beat it out!
What's with the beat?
It's about structure, Blake says: something he learned only after writing screenplays for years:
It's a skill you must know... The craftmanship it akes, the patient work, the magic of storytelling on film, all come together in how you execute and realize structure.
He tells  how he came across Syd Field's Screenplay and found something that saved his career:
Oh! Three acts! Imagine  that? And yet, it was not enough. Like a swimner in a vast ocean, there was a lot of open water in between those two Act breaks. And a lot of empty script space in which to get lost, panic, and drown. I needed more islands, shorter swims.
His solution was to develop the Blake Snyder Beat Sheetclick here to see the actual beat sheet. As the number of pages in the average script runs at 110, there are 110 beats (pages) in the Beat Sheet, divided into 15 parts.
The Blake Snyder Board
How do you get to the beat sheet? You use The Board.
The Board lets you see what goes where, which character does what, and whether you need all the scenes or need new ones.
The Board is a blackboard or corkboard or notebook that divides the screenplay / book into 4 equal parts: Act One, first part of Act Two, second part of Act Two, and Act Three. In Blake's words:
It is the workout space where, using index cards, pushpins ... you can try your best ideas and see what they look like, and then begin to winnow them down. If done right, you'll end up with 40 scenes that make a movie ...
A similar approach is taken by Jennifer Jensen in her article Storyboards Help Track Plots and Subplots, and in the article The Board by Isaac.
So if you want to make your lot as a writer much easier, buy Save the Cat! and use Blake's Beat Sheet.
You might be pleasantly surprised by the results this discipline imposes on you.

Another version of The Board:

The Board



Saturday, November 13, 2010

A hint - Dan Brown's Seven Points for Writers

In 2005 Lisa Rogak published The Man Behind The Da Vinci Code – An Unauthorized Biography of Dan Brown
She describes the outline for Seven Powerful Tips used by Dan Brown on his website (but since scrubbed from that site). 
She writes that the outline provides a revealing look at how Brown "plans and crafts the flow of his own novels."
Here, briefly, are his Seven Powerful Tips:
Setting – reveal new worlds to your readers.
In and out scene building – keep things moving.
A sole dramatic question – use a single brick for your foundation.
Tension – create it with the clock (fast passage of time to speed the novel); the crucible (apply your heat to your constrained characters); and the contract (make promises to your reader and keep them).
Research – learn the specifics you will need for your novel.
Weaving of information - dole it out in small bites.
Revision – go back and play with your first draft.
If you would like to read about Dan Brown hanging upside down in gravity boots while writing, click here.